VGDC 2025-2026 Club Game
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- _ -
_outline :
PhysicsObject
- a -
Acceleration :
ScriptableStats
AirDeceleration :
ScriptableStats
- c -
ChangeBrightness() :
GraphicsMenuManager
ChangeColor() :
Outline2D
ChangeMasterVolume() :
AudioMenuManager
ChangeMusicVolume() :
AudioMenuManager
ChangeOutlineColor() :
PhysicsObject
ChangeSensitivity() :
GameplayMenuManager
ChangeSFXVolume() :
AudioMenuManager
collider :
PhysicsObject
CoyoteTime :
ScriptableStats
- d -
didPlayerRotateBackwards :
InputManager
didPlayerRotateFoward :
InputManager
DisableTarget() :
PhysicsObject
- e -
EnableTarget() :
PhysicsObject
eventPlayTrigger :
AudioEmitterSettings
eventReference :
AudioEmitterSettings
eventStopTrigger :
AudioEmitterSettings
- f -
FallAcceleration :
ScriptableStats
FrameInput :
PlayerMovementController
- g -
GetVCAVolume() :
SoundManager
GroundDeceleration :
ScriptableStats
GroundedChanged :
PlayerMovementController
GrounderDistance :
ScriptableStats
GroundingForce :
ScriptableStats
- h -
HorizontalDeadZoneThreshold :
ScriptableStats
- i -
Instance :
InputManager
,
PersistentObjectsManager
,
SoundManager
- j -
JumpBuffer :
ScriptableStats
JumpDown :
FrameInput
Jumped :
PlayerMovementController
JumpEndEarlyGravityModifier :
ScriptableStats
JumpHeld :
FrameInput
jumpHeldDownInput :
InputManager
JumpPower :
ScriptableStats
jumpPressedThisFrame :
InputManager
- m -
MaxFallSpeed :
ScriptableStats
MaxSpeed :
ScriptableStats
Move :
FrameInput
movementInput :
InputManager
- o -
OnFocusEnter :
Interactable
OnFocusExit :
Interactable
OnFocusStay :
Interactable
OnGamePaused :
SoundManager
OnGameResumed :
SoundManager
OnInteract :
InputManager
OnInteractionEnter :
Interactable
OnInteractionExecuted :
Interactable
OnInteractionExit :
Interactable
OnInteractionStay :
Interactable
OnJump :
InputManager
OnMove :
InputManager
OnPause :
InputManager
- p -
PauseAllSounds() :
SoundManager
PauseGame() :
PauseResumeManager
PauseMenuResumeButton() :
PauseResumeManager
PauseSoundGroup() :
SoundManager
physicsObjectType :
PhysicsObject
PlayConditions :
AudioEmitterSettings
playConditions :
AudioEmitterSettings
playCooldown :
AudioEmitterSettings
PlayerLayer :
ScriptableStats
PlaySound() :
MultiAudioEmitter
,
SimpleAudioEmitter
PopPushInputRecieved() :
InputManager
pullHeldDownInput :
InputManager
- q -
QuitGame() :
QuitMenuManager
QuitToMainMenu() :
QuitMenuManager
- r -
rb :
PhysicsObject
ResetProgress() :
GameplayMenuManager
ResumeAllSounds() :
SoundManager
ResumeSoundGroup() :
SoundManager
- s -
SetDefaultOutlineColor() :
Outline2D
SetFullscreen() :
GraphicsMenuManager
SetOutline() :
Outline2D
settings :
SimpleAudioEmitter
SetVolume() :
SoundManager
SnapInput :
ScriptableStats
StopAllSounds() :
SoundManager
StopSound() :
SimpleAudioEmitter
StopSoundGroup() :
SoundManager
StopStyle :
AudioEmitterSettings
StringToInteger() :
AudioEmitterTools
- v -
VerticalDeadZoneThreshold :
ScriptableStats
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