Class that stores the settings to play an audio. More...

Public Types | |
| enum | PlayConditions { PlayAlways , PlayIfNotPlaying , InterruptAndPlay } |
| Helper enum to set conditions on playback. More... | |
| enum | StopStyle { HardStop , FadeStop } |
| Helper enum to set up how the sound should be stopped. More... | |
Data Fields | |
| EventReference | eventReference |
| EmitterGameEvent | eventPlayTrigger = EmitterGameEvent.None |
| EmitterGameEvent | eventStopTrigger = EmitterGameEvent.None |
| PlayConditions | playConditions = PlayConditions.PlayAlways |
| float | playCooldown = 0f |
Class that stores the settings to play an audio.
| EmitterGameEvent AudioEmitterSettings.eventPlayTrigger = EmitterGameEvent.None |
| EventReference AudioEmitterSettings.eventReference |
| EmitterGameEvent AudioEmitterSettings.eventStopTrigger = EmitterGameEvent.None |
| PlayConditions AudioEmitterSettings.playConditions = PlayConditions.PlayAlways |
| float AudioEmitterSettings.playCooldown = 0f |