small data that can easily be stored as an int, string, or float  
 More...
|  | 
|  | ConfigData () | 
|  | Constructor that will be called when creating a new game. 
 | 
| void | Save () | 
| void | Load () | 
small data that can easily be stored as an int, string, or float 
◆ ConfigData()
  
  | 
        
          | ConfigData.ConfigData | ( |  | ) |  |  | inline | 
 
Constructor that will be called when creating a new game. 
 
 
◆ Load()
◆ Save()
◆ floatDict
      
        
          | Dictionary<string, float> ConfigData.floatDict | 
      
 
 
◆ intDict
      
        
          | Dictionary<string, int> ConfigData.intDict | 
      
 
 
◆ stringDict
      
        
          | Dictionary<string, string> ConfigData.stringDict | 
      
 
 
The documentation for this class was generated from the following file: