◆ CompareTo()
| int Level.CompareTo |
( |
Level | other | ) |
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inline |
◆ Equals() [1/2]
| bool Level.Equals |
( |
Level | other | ) |
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inline |
◆ Equals() [2/2]
| override bool Level.Equals |
( |
object | obj | ) |
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inline |
◆ GetHashCode()
| override int Level.GetHashCode |
( |
| ) |
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inline |
◆ GetHazardObjects()
| GameObject[] Level.GetHazardObjects |
( |
| ) |
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inline |
Finds the hazard objects in the scene.
- Returns
◆ GetMoveableObjects()
| GameObject[] Level.GetMoveableObjects |
( |
| ) |
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inline |
Finds the physics objects in the scene.
- Returns
◆ GetPlayerObject()
| GameObject Level.GetPlayerObject |
( |
| ) |
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inline |
Finds the active player object in the scene.
- Returns
◆ operator!=()
◆ operator==()
◆ name
The documentation for this struct was generated from the following file: