VGDC 2025-2026 Club Game
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Level Struct Reference

Public Member Functions

GameObject GetPlayerObject ()
 Finds the active player object in the scene.
GameObject[] GetHazardObjects ()
 Finds the hazard objects in the scene.
GameObject[] GetMoveableObjects ()
 Finds the physics objects in the scene.
int CompareTo (Level other)
bool Equals (Level other)
override bool Equals (object obj)
override int GetHashCode ()

Static Public Member Functions

static bool operator== (Level left, Level right)
static bool operator!= (Level left, Level right)

Data Fields

string name

Member Function Documentation

◆ CompareTo()

int Level.CompareTo ( Level other)
inline

◆ Equals() [1/2]

bool Level.Equals ( Level other)
inline
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◆ Equals() [2/2]

override bool Level.Equals ( object obj)
inline
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◆ GetHashCode()

override int Level.GetHashCode ( )
inline

◆ GetHazardObjects()

GameObject[] Level.GetHazardObjects ( )
inline

Finds the hazard objects in the scene.

Returns
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◆ GetMoveableObjects()

GameObject[] Level.GetMoveableObjects ( )
inline

Finds the physics objects in the scene.

Returns
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◆ GetPlayerObject()

GameObject Level.GetPlayerObject ( )
inline

Finds the active player object in the scene.

Returns
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◆ operator!=()

bool Level.operator!= ( Level left,
Level right )
static

◆ operator==()

bool Level.operator== ( Level left,
Level right )
static

Field Documentation

◆ name

string Level.name

The documentation for this struct was generated from the following file: