VGDC 2025-2026 Club Game
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Scene Class Reference
Inheritance diagram for Scene:
Collaboration diagram for Scene:

Public Types

enum  Character { None , Player , NPC }

Public Member Functions

bool UpdateDialogue (TypewriterText dialogueText)
 Updates the dialogue based on where in the scene we are.
void ReadFile ()
 Takes information from text files and transfers into something the system can read.

Data Fields

TextAsset script
Sprite textBackground
Sprite sceneBackground
Dialogue dialogue
bool remakeScript

Member Enumeration Documentation

◆ Character

Enumerator
None 
Player 
NPC 

Member Function Documentation

◆ ReadFile()

void Scene.ReadFile ( )
inline

Takes information from text files and transfers into something the system can read.

◆ UpdateDialogue()

bool Scene.UpdateDialogue ( TypewriterText dialogueText)
inline

Updates the dialogue based on where in the scene we are.

Parameters
dialogueTextThe text field to be updated.
Returns
Here is the call graph for this function:

Field Documentation

◆ dialogue

Dialogue Scene.dialogue

◆ remakeScript

bool Scene.remakeScript

◆ sceneBackground

Sprite Scene.sceneBackground

◆ script

TextAsset Scene.script

◆ textBackground

Sprite Scene.textBackground

The documentation for this class was generated from the following file: