General game data that is too big for playerprefs --> use sparingly. More...
Public Member Functions | |
| GameData () | |
| Constructor that will be called when creating a new game. | |
Data Fields | |
| bool | testBool |
General game data that is too big for playerprefs --> use sparingly.
NOTE: This class has not been tested. We want to avoid serializing data if possible because of how easily it can corrupt the system and how large it can make game files.
If we were to implement, we would also want to convert the serialzed data to binary for extra security (AVOIDING USING BINARY FORMATTER AS IT IS UNSAFE).
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inline |
Constructor that will be called when creating a new game.
| bool GameData.testBool |