◆ Acceleration
float ScriptableStats.Acceleration = 120 |
◆ AirDeceleration
float ScriptableStats.AirDeceleration = 30 |
◆ CoyoteTime
float ScriptableStats.CoyoteTime = .15f |
◆ FallAcceleration
float ScriptableStats.FallAcceleration = 110 |
◆ GroundDeceleration
float ScriptableStats.GroundDeceleration = 60 |
◆ GrounderDistance
float ScriptableStats.GrounderDistance = 0.05f |
◆ GroundingForce
float ScriptableStats.GroundingForce = -1.5f |
◆ HorizontalDeadZoneThreshold
float ScriptableStats.HorizontalDeadZoneThreshold = 0.1f |
◆ JumpBuffer
float ScriptableStats.JumpBuffer = .2f |
◆ JumpEndEarlyGravityModifier
float ScriptableStats.JumpEndEarlyGravityModifier = 3 |
◆ JumpPower
float ScriptableStats.JumpPower = 36 |
◆ MaxFallSpeed
float ScriptableStats.MaxFallSpeed = 40 |
◆ MaxSpeed
float ScriptableStats.MaxSpeed = 14 |
◆ PlayerLayer
LayerMask ScriptableStats.PlayerLayer |
◆ SnapInput
bool ScriptableStats.SnapInput = true |
◆ VerticalDeadZoneThreshold
float ScriptableStats.VerticalDeadZoneThreshold = 0.3f |
The documentation for this class was generated from the following file: