VGDC 2025-2026 Club Game
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ScriptableStats Class Reference
Inheritance diagram for ScriptableStats:
Collaboration diagram for ScriptableStats:

Data Fields

LayerMask PlayerLayer
bool SnapInput = true
float VerticalDeadZoneThreshold = 0.3f
float HorizontalDeadZoneThreshold = 0.1f
float MaxSpeed = 14
float Acceleration = 120
float GroundDeceleration = 60
float AirDeceleration = 30
float GroundingForce = -1.5f
float GrounderDistance = 0.05f
float JumpPower = 36
float MaxFallSpeed = 40
float FallAcceleration = 110
float JumpEndEarlyGravityModifier = 3
float CoyoteTime = .15f
float JumpBuffer = .2f

Field Documentation

◆ Acceleration

float ScriptableStats.Acceleration = 120

◆ AirDeceleration

float ScriptableStats.AirDeceleration = 30

◆ CoyoteTime

float ScriptableStats.CoyoteTime = .15f

◆ FallAcceleration

float ScriptableStats.FallAcceleration = 110

◆ GroundDeceleration

float ScriptableStats.GroundDeceleration = 60

◆ GrounderDistance

float ScriptableStats.GrounderDistance = 0.05f

◆ GroundingForce

float ScriptableStats.GroundingForce = -1.5f

◆ HorizontalDeadZoneThreshold

float ScriptableStats.HorizontalDeadZoneThreshold = 0.1f

◆ JumpBuffer

float ScriptableStats.JumpBuffer = .2f

◆ JumpEndEarlyGravityModifier

float ScriptableStats.JumpEndEarlyGravityModifier = 3

◆ JumpPower

float ScriptableStats.JumpPower = 36

◆ MaxFallSpeed

float ScriptableStats.MaxFallSpeed = 40

◆ MaxSpeed

float ScriptableStats.MaxSpeed = 14

◆ PlayerLayer

LayerMask ScriptableStats.PlayerLayer

◆ SnapInput

bool ScriptableStats.SnapInput = true

◆ VerticalDeadZoneThreshold

float ScriptableStats.VerticalDeadZoneThreshold = 0.3f

The documentation for this class was generated from the following file: