◆ OnLevelCompleted()
| void ResultsMenuSuccess.OnLevelCompleted |
( |
| ) |
|
|
inline |
◆ OnLevelSelect()
| void ResultsMenuSuccess.OnLevelSelect |
( |
| ) |
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|
inline |
◆ OnMainMenu()
| void ResultsMenuSuccess.OnMainMenu |
( |
| ) |
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|
inline |
◆ OnNextLevel()
| void ResultsMenuSuccess.OnNextLevel |
( |
| ) |
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|
inline |
◆ OnRetry()
| void ResultsMenuSuccess.OnRetry |
( |
| ) |
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|
inline |
◆ ShowResults()
| void ResultsMenuSuccess.ShowResults |
( |
float | time, |
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|
float | best_time, |
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|
int | health, |
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|
string | power_ups ) |
|
inline |
◆ best_time_text
| TMP_Text ResultsMenuSuccess.best_time_text |
◆ health_text
| TMP_Text ResultsMenuSuccess.health_text |
◆ power_ups_text
| TMP_Text ResultsMenuSuccess.power_ups_text |
◆ resultsPanel
| GameObject ResultsMenuSuccess.resultsPanel |
◆ time_text
| TMP_Text ResultsMenuSuccess.time_text |
The documentation for this class was generated from the following file: