|  | 
| Vector3 | StartPosition  [get] | 
|  | Read‑only property for the first control point (P0). 
 | 
| Vector3 | EndPosition  [get] | 
|  | Read‑only property for the last control point (P3). 
 | 
◆ BezierCurve() [1/2]
  
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          | BezierCurve.BezierCurve | ( |  | ) |  |  | inline | 
 
 
◆ BezierCurve() [2/2]
  
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          | BezierCurve.BezierCurve | ( | Vector3[] | Points | ) |  |  | inline | 
 
 
◆ GetSegment()
  
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          | Vector3 BezierCurve.GetSegment | ( | float | Time | ) |  |  | inline | 
 
 
◆ GetSegments()
  
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          | Vector3[] BezierCurve.GetSegments | ( | int | Subdivisions | ) |  |  | inline | 
 
Samples Subdivisions  evenly spaced points along the curve and returns them as an array. 
Used by the editor when drawing a poly‑line approximation or writing back into the LineRenderer. 
 
 
◆ Points
      
        
          | Vector3 [] BezierCurve.Points | 
      
 
 
◆ EndPosition
  
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          | Vector3 BezierCurve.EndPosition |  | get | 
 
Read‑only property for the last control point (P3). 
 
 
◆ StartPosition
  
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          | Vector3 BezierCurve.StartPosition |  | get | 
 
Read‑only property for the first control point (P0). 
 
 
The documentation for this class was generated from the following file: