Singleton that owns the PlayerControls
asset and surfaces the current input state each frame.
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Public Member Functions | |
bool | PopPushInputRecieved () |
Static Public Attributes | |
static InputManager | Instance |
Properties | |
Vector2 | movementInput [get] |
bool | jumpHeldDownInput [get] |
bool | jumpPressedThisFrame [get] |
bool | pullHeldDownInput [get] |
bool | didPlayerRotateFoward [get] |
bool | didPlayerRotateBackwards [get] |
Events | |
static Action | OnMove |
Raised continuously while Move input is active. | |
static Action | OnJump |
Raised on jump press (performed). | |
static Action | OnInteract |
Raised when the player clicks the interact key. | |
static Action | OnPause |
Singleton that owns the PlayerControls
asset and surfaces the current input state each frame.
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Raised when the player clicks the interact key.
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Raised on jump press (performed).
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Raised continuously while Move input is active.
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