VGDC 2025-2026 Club Game
Loading...
Searching...
No Matches
Here is a list of all functions with links to the structures/unions they belong to:
- a -
Ammo() :
Ammo
ApplySmoothing() :
LineRendererSmoother
- b -
BezierCurve() :
BezierCurve
- c -
ChangeBrightness() :
GraphicsMenuManager
ChangeColor() :
Outline2D
ChangeMasterVolume() :
AudioMenuManager
ChangeMusicVolume() :
AudioMenuManager
ChangeOutlineColor() :
PhysicsObject
ChangeSensitivity() :
GameplayMenuManager
ChangeSFXVolume() :
AudioMenuManager
ClearText() :
TypewriterText
CompareTo() :
Level
ConfigData() :
ConfigData
ConfineCursor() :
GameSettings
- d -
DisableTarget() :
PhysicsObject
- e -
effect0() :
EffectList
effect1() :
EffectList
EnableTarget() :
PhysicsObject
Equals() :
Level
- f -
FileDataHandler() :
FileDataHandler
- g -
GameData() :
GameData
get_isTargeted() :
PhysicsObject
getExitPortal() :
PortalDefinition
GetHashCode() :
Level
GetHazardObjects() :
Level
GetMoveableObjects() :
Level
getOnState() :
PortalDefinition
GetPlayerObject() :
Level
GetSegment() :
BezierCurve
GetSegments() :
BezierCurve
GetStringList() :
StringInList
GetVCAVolume() :
SoundManager
- h -
HandleCollision() :
LayerCollisionDetection
HideCursor() :
GameSettings
- i -
IsLevelUnlocked() :
LevelManager
- l -
Load() :
ConfigData
,
LevelData
LoadData() :
GameSettings
LoadData< T >() :
FileDataHandler
LoadFloatData() :
SaveManager
LoadGame() :
SaveManager
LoadIntData() :
SaveManager
LoadLastCheckpoint() :
LevelManager
LoadLevel() :
LevelButton
,
SaveManager
LoadLevelViaLevelName() :
LevelManager
LoadLevelViaLevelNameIfUnlocked() :
LevelManager
LoadStringData() :
SaveManager
LoadTextBinding() :
MonologueManager
Lock() :
DoorWithLock
LockCursor() :
GameSettings
- n -
NewConfigs() :
SaveManager
NewGame() :
SaveManager
NewLevels() :
SaveManager
NextLevel() :
ExitDoor
- o -
OnChangeDialogue() :
Cutscene
OnDeath() :
RetryManager
OnLevelCompleted() :
ResultsMenuSuccess
OnLevelSelect() :
ResultsMenuSuccess
OnMainMenu() :
ResultsMenuSuccess
OnNextLevel() :
ResultsMenuSuccess
OnRetry() :
ResultsMenuSuccess
,
RetryManager
OpenGitHubLink() :
SocialLinks
OpenInstagramLink() :
SocialLinks
OpenSoundCloudLink() :
SocialLinks
OpenSteamLink() :
SocialLinks
OpenYoutubeLink() :
SocialLinks
operator!=() :
Level
operator==() :
Level
- p -
PauseAllSounds() :
SoundManager
PauseGame() :
PauseResumeManager
PauseMenuResumeButton() :
PauseResumeManager
PauseSoundGroup() :
SoundManager
PlaySound() :
MultiAudioEmitter
,
SimpleAudioEmitter
- q -
QuitGame() :
QuitMenuManager
QuitToMainMenu() :
QuitMenuManager
- r -
ReadFile() :
Scene
Refill() :
Ammo
Reload() :
Ammo
ResetObject() :
DoorKey
ResetProgress() :
GameplayMenuManager
ResumeAllSounds() :
SoundManager
ResumeSoundGroup() :
SoundManager
RetryUI() :
RetryManager
RotateVector() :
TurretController
- s -
Save() :
ConfigData
,
LevelData
SaveCheckpoint() :
LevelManager
SaveConfigData() :
SaveManager
SaveData() :
GameSettings
SaveData< T >() :
FileDataHandler
SaveGame() :
SaveManager
SaveLevel() :
SaveManager
SetDefaultOutlineColor() :
Outline2D
setEffect() :
AOE_cylinder
setExitPortal() :
PortalDefinition
SetFrameRate() :
GameSettings
SetFullscreen() :
GraphicsMenuManager
setOnState() :
PortalDefinition
SetOutline() :
Outline2D
SetVolume() :
SoundManager
ShowResults() :
ResultsMenuSuccess
SpawnPlayer() :
SpawnDoor
StartGlitch() :
GlitchManager
StartMonolog() :
MonologueManager
StopAllSounds() :
SoundManager
StopGlitch() :
GlitchManager
StopSound() :
SimpleAudioEmitter
StopSoundGroup() :
SoundManager
StringInList() :
StringInList
StringToInteger() :
AudioEmitterTools
- t -
TakeDamage() :
BreakableBoxes
,
IDamageable
ToggleFPSCounter() :
GameplayMenuManager
- u -
UnloadTextBinding() :
MonologueManager
UpdateDialogue() :
Scene
UpdateText() :
TypewriterText
Use() :
Ammo
Generated by
1.14.0