VGDC 2025-2026 Club Game
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SerializedDataManager Class Reference

Singleton class to be called for saving and loading. More...

Inheritance diagram for SerializedDataManager:
Collaboration diagram for SerializedDataManager:

Public Member Functions

void NewGame ()
void NewConfigs ()
void LoadGame ()
void OnApplicationQuit ()
void SaveData ()

Data Fields

bool hasLoaded
int objectsWithDataOpened = 0

Properties

static SerializedDataManager Instance [get]
GameData gameData [get]
ConfigData configData [get]

Events

static System.Action StartSavingEvent

Detailed Description

Singleton class to be called for saving and loading.

Member Function Documentation

◆ LoadGame()

void SerializedDataManager.LoadGame ( )
inline
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◆ NewConfigs()

void SerializedDataManager.NewConfigs ( )
inline
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◆ NewGame()

void SerializedDataManager.NewGame ( )
inline
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◆ OnApplicationQuit()

void SerializedDataManager.OnApplicationQuit ( )
inline
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◆ SaveData()

void SerializedDataManager.SaveData ( )
inline
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Field Documentation

◆ hasLoaded

bool SerializedDataManager.hasLoaded

◆ objectsWithDataOpened

int SerializedDataManager.objectsWithDataOpened = 0

Property Documentation

◆ configData

ConfigData SerializedDataManager.configData
get

◆ gameData

GameData SerializedDataManager.gameData
get

◆ Instance

SerializedDataManager SerializedDataManager.Instance
staticget

Event Documentation

◆ StartSavingEvent

System.Action SerializedDataManager.StartSavingEvent
static

The documentation for this class was generated from the following file: