Singleton class to be called for saving and loading. More...
Public Member Functions | |
void | NewGame () |
void | NewConfigs () |
void | LoadGame () |
void | OnApplicationQuit () |
void | SaveData () |
Data Fields | |
bool | hasLoaded |
int | objectsWithDataOpened = 0 |
Properties | |
static SerializedDataManager | Instance [get] |
GameData | gameData [get] |
ConfigData | configData [get] |
Events | |
static System.Action | StartSavingEvent |
Singleton class to be called for saving and loading.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
bool SerializedDataManager.hasLoaded |
int SerializedDataManager.objectsWithDataOpened = 0 |
|
get |
|
get |
|
staticget |
|
static |