VGDC 2025-2026 Club Game
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Here is a list of all variables with links to the structures/unions they belong to:
- _ -
_outline :
PhysicsObject
- a -
Acceleration :
ScriptableStats
AirDeceleration :
ScriptableStats
- b -
bestTime :
LevelStatus
blockingObjectTimeBreak :
GravityGunSettings
blocks :
Dialogue
- c -
canPushColor :
GravityGunSettings
chatContainer :
MonologueManager
collider :
PhysicsObject
color :
Dialogue.Block
controlPoints :
DynamicLineBezier
CoyoteTime :
ScriptableStats
- d -
defaultLineOfSightColor :
GravityGunSettings
dialogue :
Scene
DoDebug :
TriggerBox
- e -
enable :
FPSCounter
end :
EquidistantPointsUpdater
eventPlayTrigger :
AudioEmitterSettings
eventReference :
AudioEmitterSettings
events :
Interactable
eventStopTrigger :
AudioEmitterSettings
- f -
FallAcceleration :
ScriptableStats
focusedMoveBaseSpeed :
GravityGunSettings
focusedMoveMaxSpeed :
GravityGunSettings
focusedMoveStrengthExponent :
GravityGunSettings
- g -
grabDistanceBreak :
GravityGunSettings
grabRange :
GravityGunSettings
gravEvents :
GravSpecialObject
GroundDeceleration :
ScriptableStats
GrounderDistance :
ScriptableStats
GroundingForce :
ScriptableStats
- h -
hasLoaded :
SerializedDataManager
HorizontalDeadZoneThreshold :
ScriptableStats
- i -
Instance :
GameSettings
,
MonologueManager
isUnlocked :
LevelStatus
- j -
JumpBuffer :
ScriptableStats
JumpEndEarlyGravityModifier :
ScriptableStats
JumpPower :
ScriptableStats
- l -
letterFrequency :
TypewriterText
line :
Dialogue.Block
,
LineRendererSmoother
lineRaycastMask :
GravityGunSettings
- m -
masterVolumeValue :
ConfigData
MaxFallSpeed :
ScriptableStats
maxMass :
GravityGunSettings
maxRaycastDistance :
GravityGunSettings
MaxSpeed :
ScriptableStats
maxVelocity :
GravityGunSettings
movement :
PlayerMovementController
musicVolumeValue :
ConfigData
- n -
name :
LevelName
nextImage :
MonologueManager
- o -
objectsWithDataOpened :
SerializedDataManager
OnEnter :
TriggerBox
OnExit :
TriggerBox
OnFocusEnter :
Interactable.InteractableEvents
OnFocusExit :
Interactable.InteractableEvents
OnFocusStay :
Interactable.InteractableEvents
OnGravityGunDrop :
GravSpecialObject.GravEvents
OnGravityGunGrab :
GravSpecialObject.GravEvents
OnGravityGunLaunch :
GravSpecialObject.GravEvents
OnGravityGunPull :
GravSpecialObject.GravEvents
onGravityGunSpecialTriggered :
GravSpecialObject.GravEvents
OnInteractionEnter :
Interactable.InteractableEvents
OnInteractionExecuted :
Interactable.InteractableEvents
OnInteractionExit :
Interactable.InteractableEvents
OnInteractionStay :
Interactable.InteractableEvents
onPressed :
PressurePlate2D
onReleased :
PressurePlate2D
OnStay :
TriggerBox
- p -
physicsObjectType :
PhysicsObject
playConditions :
AudioEmitterSettings
playCooldown :
AudioEmitterSettings
PlayerLayer :
ScriptableStats
Points :
BezierCurve
points :
BezierFromTransforms
,
EquidistantPointsUpdater
,
LineRendererFromTransforms
pullForce :
GravityGunSettings
pullPushCooldown :
GravityGunSettings
pushForce :
GravityGunSettings
pushRange :
GravityGunSettings
- r -
radius :
DancingMidpoint
rb :
PhysicsObject
remakeScript :
Scene
rotateSpeed :
GravityGunSettings
- s -
sceneBackground :
Scene
script :
Scene
settings :
SimpleAudioEmitter
sfxVolumeValue :
ConfigData
smoothingLength :
LineRendererSmoother
smoothingSections :
LineRendererSmoother
SnapInput :
ScriptableStats
speaker :
Dialogue.Block
speed :
DancingMidpoint
start :
EquidistantPointsUpdater
- t -
targetLayers :
TriggerBox
targetTags :
TriggerBox
testBool :
GameData
textBackground :
Scene
textLabel :
MonologueManager
tooHeavyColor :
GravityGunSettings
typingSpeed :
MonologueManager
- u -
useLocalSpace :
DancingMidpoint
- v -
validTargetLineColor :
GravityGunSettings
VerticalDeadZoneThreshold :
ScriptableStats
- w -
WheelMoveMaxDistance :
GravityGunSettings
WheelMoveSpeed :
GravityGunSettings
Generated by
1.14.0